Spooky Swabs 1957
Popeye and Olive board a run-down ship, which turns out to be haunted.
Popeye and Olive board a run-down ship, which turns out to be haunted.
Bluto muscles out Popeye to take Olive to the fair. Popeye rushes ahead and poses as a fortune teller, luring Olive in. He shows Olive her future (actually, her past) in the crystal ball.
When Spooky learns that Casper has a date with Wendy to the beach instead of playing baseball, he plays tricks on them.
Sir Blur stumbles into a kingdom. A king is having trouble getting someone to marry his daughter because she's, to put it mildly, ugly. Guess who stumbles into the contest? Sir Blur was Famous Studios' answer to Mr. Magoo in that he was another nearsighted fellow who mistakes something or someone for something else.
A sleep-walking baby owl finds its way in Herman's house, and the friendly mouse makes friends with it. But the owl arouses Katnip, who takes out after it, but Herman always manages to rescue the little owl. The owl finally makes a nest for its self out of Katnip's fur which Herman has stripped off.
Popeye opens a diner; Bluto pulls one up right across the street. Wimpy comes along, and they compete for his business. The competition escalates, until finally they are throwing things at each other; Wimpy stands between them and snags a complete meal from the stream of objects passing overhead. Another spinach-free Popeye.
Two of Popeye's nephews get caught playing with fireworks on the Fourth of July. Popeye takes them away, and they spend the rest of the picture trying to get them back (mostly by getting Popeye away from them).
Two mischievous penguins fool around with some Antarctic supplies.
An office drudge goes on a cruise and winds up a castaway on a tropical island. He soon meets his man Friday in the form of a friendly ape.
In his first outing at trying to do his first good deed as a Boy Scout, Goodie is tormented by the evil gremlins at every turn. The other gremlins hate Goodie because he won't let them have fun going bad things. When he stops two gremlins from starting a fight with two friendly neighbors, the evil sprites tie Goodie up and continue to make trouble with the neighbors. Getting some assistance from an unlikely source, Goodie foils the gremlins' scheme, and the two neighbors became pals once again.
The harried wife of an incorrigible cigarette smoker confines her husband to an institution that promises to break him of his habit.
Casper the Friendly Ghost attends a premiere of one of his own cartoons and is interviewed in the lobby. He is asked how he happened to become a movie star, and gives a lively account of his Hollywood venture.
A boy on another planet builds a ray-gun and breaks something in his house and is sent out by his mother to go play in space.
Snuffy, Loweezy, and Barney are stranded in the city. When Loweezy goes to find some vittles for them, she meets an actress, Beulah Beulah, who is to play a hillbilly woman in a stage drama. Loweezy helps the actress research the role, even to Beulah's dressing exactly like Loweezy. But confusion ensues when Snuffy sees Beulah outside the theater and mistakes her for Loweezy.
The mice are having a great time playing on a train in a department store's toy department until night watchman Katnip comes along.
Sergeant Snorkle's entire platoon prepares for war games with another base. During the battle, Beetle and Zero manage to louse up the games. They both get trapped inside of a tank, and, before long, win the war games for Camp Swampy.
Snuffy, Barney and Louise are stranded in the big city with no money for a mule and a wagon until a pair of gangsters offer to buy them one if they will just deliver a note and a satchel to the nearby bank. Desperately in need of funds to return to Hootin' Holler, Snuffy gets a job helping out the men by standing guard outside of a building... not realizing that he's becoming an unwitting pawn to a pair of bank robbers. The chase is on. The only clue to the robbery is a photograph of Snuffy's hat
Scat the Cat is chasing a mouse through a novelty store.
A stereotypical Italian landlord who owns a glass shop rents out his room to a drum-playing beatnik - but things get bad when the beatnik starts banging on the drums driving the landlord crazy.
Casper the Friendly Ghost, and world-traveler, visits a castle in England which is haunted by a really-old titled ghost, who is forced to remain until an heir can be found to replace him, and he can go to the Ghost Retirement Home.