Spooky Swabs

Spooky Swabs 1957

5.70

Popeye and Olive board a run-down ship, which turns out to be haunted.

1957

The Crystal Brawl

The Crystal Brawl 1957

6.50

Bluto muscles out Popeye to take Olive to the fair. Popeye rushes ahead and poses as a fortune teller, luring Olive in. He shows Olive her future (actually, her past) in the crystal ball.

1957

Which Is Witch?

Which Is Witch? 1958

4.00

When Spooky learns that Casper has a date with Wendy to the beach instead of playing baseball, he plays tricks on them.

1958

A Wedding Knight

A Wedding Knight 1966

1

Sir Blur stumbles into a kingdom. A king is having trouble getting someone to marry his daughter because she's, to put it mildly, ugly. Guess who stumbles into the contest? Sir Blur was Famous Studios' answer to Mr. Magoo in that he was another nearsighted fellow who mistakes something or someone for something else.

1966

Owly to Bed

Owly to Bed 1959

1

A sleep-walking baby owl finds its way in Herman's house, and the friendly mouse makes friends with it. But the owl arouses Katnip, who takes out after it, but Herman always manages to rescue the little owl. The owl finally makes a nest for its self out of Katnip's fur which Herman has stripped off.

1959

Spree Lunch

Spree Lunch 1957

6.30

Popeye opens a diner; Bluto pulls one up right across the street. Wimpy comes along, and they compete for his business. The competition escalates, until finally they are throwing things at each other; Wimpy stands between them and snags a complete meal from the stream of objects passing overhead. Another spinach-free Popeye.

1957

Patriotic Popeye

Patriotic Popeye 1957

5.40

Two of Popeye's nephews get caught playing with fireworks on the Fourth of July. Popeye takes them away, and they spend the rest of the picture trying to get them back (mostly by getting Popeye away from them).

1957

Northern Mites

Northern Mites 1961

1

Two mischievous penguins fool around with some Antarctic supplies.

1961

The Trip

The Trip 1967

6.00

An office drudge goes on a cruise and winds up a castaway on a tropical island. He soon meets his man Friday in the form of a friendly ape.

1967

Goodie's Good Deed

Goodie's Good Deed 1964

6.00

In his first outing at trying to do his first good deed as a Boy Scout, Goodie is tormented by the evil gremlins at every turn. The other gremlins hate Goodie because he won't let them have fun going bad things. When he stops two gremlins from starting a fight with two friendly neighbors, the evil sprites tie Goodie up and continue to make trouble with the neighbors. Getting some assistance from an unlikely source, Goodie foils the gremlins' scheme, and the two neighbors became pals once again.

1964

In the Nicotine

In the Nicotine 1961

1

The harried wife of an incorrigible cigarette smoker confines her husband to an institution that promises to break him of his habit.

1961

Ghost of Honor

Ghost of Honor 1957

6.00

Casper the Friendly Ghost attends a premiere of one of his own cartoons and is interviewed in the lobby. He is asked how he happened to become a movie star, and gives a lively account of his Hollywood venture.

1957

Space Kid

Space Kid 1966

8.00

A boy on another planet builds a ray-gun and breaks something in his house and is sent out by his mother to go play in space.

1966

The Method and Maw

The Method and Maw 1962

1

Snuffy, Loweezy, and Barney are stranded in the city. When Loweezy goes to find some vittles for them, she meets an actress, Beulah Beulah, who is to play a hillbilly woman in a stage drama. Loweezy helps the actress research the role, even to Beulah's dressing exactly like Loweezy. But confusion ensues when Snuffy sees Beulah outside the theater and mistakes her for Loweezy.

1962

From Mad to Worse

From Mad to Worse 1957

1

The mice are having a great time playing on a train in a department store's toy department until night watchman Katnip comes along.

1957

Hero's Reward

Hero's Reward 1962

1

Sergeant Snorkle's entire platoon prepares for war games with another base. During the battle, Beetle and Zero manage to louse up the games. They both get trapped inside of a tank, and, before long, win the war games for Camp Swampy.

1962

The Hat

The Hat 1962

1

Snuffy, Barney and Louise are stranded in the big city with no money for a mule and a wagon until a pair of gangsters offer to buy them one if they will just deliver a note and a satchel to the nearby bank. Desperately in need of funds to return to Hootin' Holler, Snuffy gets a job helping out the men by standing guard outside of a building... not realizing that he's becoming an unwitting pawn to a pair of bank robbers. The chase is on. The only clue to the robbery is a photograph of Snuffy's hat

1962

Counter Attack

Counter Attack 1960

1

Scat the Cat is chasing a mouse through a novelty store.

1960

Drum Up a Tenant

Drum Up a Tenant 1963

1

A stereotypical Italian landlord who owns a glass shop rents out his room to a drum-playing beatnik - but things get bad when the beatnik starts banging on the drums driving the landlord crazy.

1963

Heir Restorer

Heir Restorer 1958

1

Casper the Friendly Ghost, and world-traveler, visits a castle in England which is haunted by a really-old titled ghost, who is forced to remain until an heir can be found to replace him, and he can go to the Ghost Retirement Home.

1958