The Hungry Wolf 1942
It's the dead of winter, a hungry wolf is out of food, and he's desperate.
It's the dead of winter, a hungry wolf is out of food, and he's desperate.
A mole lad with sensitive vision is allowed outside to play in the daylight on the condition that he stay close to home. Outdoors, he meets a traveling sales-skunk.
An art museum, on a dark and stormy night. The statue of Nero comes to life and tries to burn the nearby painting of Rome but his matches go out. He tries to get a set of "hear no evil" monkeys to take the matches from a still life, but they refuse and he teases them. The other artworks come to their defense. Nero plays hurt, and gets the monkeys to help; after they stumble around in the still life for a while, they get drunk on lighter fluid and start breathing flames, which they combine with the fluid to act as a flamethrower. Soon, the museum is ablaze and all the paintings are either sounding the alarm or coming to fight the fire.
Tom's advances on a young jive-talking girl cat get nowhere; nowhere, that is, until Tom gets a zoot suit. Armed with his miles of fabric and a new cool lingo, Tom still has to deal with the tricks of his nemesis, Jerry.
Tom, whose appetite was whetted by a radio cooking program, wants to make a meal out of the pet goldfish. Jerry, who is friends with the fish, does what he can to thwart their feline foe.
Tom enters from stage left in white tie and tails, sits at the piano, gets his focus as the orchestra in the pit beneath him warms up, and begins to play Liszt's "Hungarian Rhapsody". Unbeknownst to Tom and the audience, Jerry is asleep across several of the high-note keys inside the instrument, so Tom's playing eventually wakes him. Jerry is pummeled by hammers, bounced by wires, and squeezed by Tom as the cat tries to play the concerto while dispensing with Jerry. Jerry's defensive antics add to the brio of the program and answer Tom with Jerry's own skillful musical attack. By the concerto's end, the duet leaves only one animal standing for the audience's applause.
Jasper is given an ultimatum by his master: break one more thing and you're out. Rodent Jerry does his best to make sure that his tormentor "gets the boot".
Tom is dressed up and treated like a baby by the little girl of the house.
Tom invites Toots to an elegant dinner. However, he's made the mistake of trying to put Jerry to work, as a serving boy, a corkscrew, and other tasks. Jerry puts up with a little of this, but mostly gets revenge on Tom.
When a bulldog threatens Tom to keep away from his puppy, Jerry realizes that sticking close to the boy is the best way to keep away his feline tormentor. But Tom is not about to let the mouse evade him so easily.
Forest rangers George and Junior try to snuff out a frisky flame with a sparky personality that threatens to set the forest alight.
Butch convinces Tom and Jerry that there's no reason to fight and they should all sign a peace treaty. Tom and Butch even rescue their pals from a fellow cat and dog. But then a steak falls off a truck and the boys can't decide how to divvy it up, ultimately losing it completely, and the truce is off.
A rabbit tries all he can to keep a hunting dog awake before tomorrow's big hunt.
Jerry and his little French mouse friend are raiding while the king sleeps. They awaken him and he calls for Tom to give him an ultimatum: One more sound from the mice and it's off with Tom's head. The mice hear this and team up to torment Tom.
Tom inherits $1,000,000 from an eccentric aunt on the condition that he not harm any living thing - even a mouse. And guess which mouse keeps following him around and pointing this out to him?
Tom is the official cat on the cruise ship S.S. Aloha, but he'll be kicked off if the captain finds even one mouse. That one, of course, is Jerry, who sneaks on board just before sailing.
Jerry removes a tack from Spike's paw. In gratitude, Spike gives Jerry a bell to ring when he's in trouble.
A young mouse arrives at the Parisian headquarters of the King's Mouseketeers with a letter from his father, François Mouse, asking Jerry to teach the lad to be a Mouseketeer. Lessons begin for the French-speaking boy, but although he's charming, he's hopeless and when he gets into a scrape with Tom, Jerry sends the garçon packing. As the boy is leaving Paris, he hears the noise of fighting, and he returns to find Jerry in a fight for his life with Tom. Champagne corks, a paint brush, and a barrel of wine are props in the lad's attack. But has he lost all his clumsiness?
Tom's being especially lazy, which makes it even easier for Mammy to toss him out when her new mouse-catching robot cat, Mechano, arrives. Mechano is frighteningly efficient, foiling several attempts by Jerry. Jerry turns this efficiency against him by unleashing several mechanical mice; the zealous robot makes a shambles of the house, and finally itself, in the process of chasing them down. Tom is welcomed back, but at the last moment, a key part of the robot had gone down Tom's throat; Jerry activates it, and sends Tom chasing after one of the wind-up mice.
Tom chases Jerry into a bottle of invisible ink, and the now-invisible Jerry proceeds to have fun torturing Tom.